swarm / village/src/sim_config.rs
//! Shared sim configuration: the 100 personas.
use bevy::prelude::*;
use crate::persona::{self, Persona};
#[derive(Resource)]
pub struct VillageConfig {
pub people: Vec<Persona>,
}
pub fn setup(mut commands: Commands) {
let seed: u64 = std::env::var("VILLAGE_SEED")
.ok()
.and_then(|s| s.parse().ok())
.unwrap_or(42);
commands.insert_resource(VillageConfig { people: persona::generate(seed) });
}