//! Shared sim configuration: the 100 personas. use bevy::prelude::*; use crate::persona::{self, Persona}; #[derive(Resource)] pub struct VillageConfig { pub people: Vec, } pub fn setup(mut commands: Commands) { let seed: u64 = std::env::var("VILLAGE_SEED") .ok() .and_then(|s| s.parse().ok()) .unwrap_or(42); commands.insert_resource(VillageConfig { people: persona::generate(seed) }); }