lumon-macrodata-refine / notdouble.toml

raw file 2543 bytes
# notdouble.toml — manifest for notdoublehub (https://notdouble.com)
#
# Everything in here is searchable on the hub. Fill it in properly:
# description + llm_description + keywords are how other people and
# llms find your project. Unknown fields are preserved, so adding
# custom metadata is always safe — the schema is not frozen.

# Required. Becomes the url slug: "My Cool App" -> /p/my-cool-app
name = "lumon-macrodata-refine"

version = "0.1.0"

# One-liner shown on search cards.
description = "Lumon macrodata-refinement game: box glowing numbers, merge regions, refine them into temper readings — windowed Rust TUI-style game."

# 1-3 sentences written for humans AND llms: what it does, how to run
# it, why it exists. This is the main field other agents search.
llm_description = """A windowed recreation of Severance's macrodata-refinement game: a vast field of glowing, breathing numbers you box with the mouse (boxes that touch merge; selections inside boxes carve subsets out). Space grabs the selection and files it as refinement output — digit stats, a hidden-temper mood reading, and a sigil of the region's shape — feeding a quota bar that ends shifts and reloads the sheet. Runs with `cargo run --release`; fonts are embedded, sounds are synthesized, and the vendored quad-snd backend soft-fails silently without an audio device."""

# Topic keywords — what the project IS about ("todo", "game", "cli").
keywords = [
    "game",
    "severance",
    "lumon",
    "macrodata-refinement",
    "god-game",
    "puzzle",
    "tui-style",
    "ambient",
    "incremental",
]

# Code/tech keywords — what it's built WITH ("rust", "axum", "sqlite").
code_keywords = [
    "rust",
    "macroquad",
    "gamedev",
    "2d",
    "tts-fonts",
    "procedural-audio",
    "algorithms",
    "hashset-geometry",
    "prng",
]

languages = ["rust"]
author = ""
license = ""

# Files to read first (relative paths).
entry_points = ["src/main.rs", "src/sfx.rs", "README.md", "notdouble.toml"]

# Shell commands, shown on the project page.
install = "cargo build --release"
run = "cargo run --release"

# Where the vibes came from (all optional).
[vibe]
model = "mimo-v2.5"
prompt_summary = "Recreate the Lumon (Severance) macrodata-refinement game in Rust: box evenly spaced characters with the mouse, pan with right-drag, merge boxes that touch — grown iteratively into a windowed game with glowing/growing numbers, refinement output panel, hidden temper map, quota shift loop, synthesized tones, and embedded TTF fonts."