# quad-snd
High-level, light-weight, and opinionated audio library.
- [x] Web: WebAudio
- [x] Android: OpenSLES
- [x] Linux: Alsa
- [x] macOS: CoreAudio
- [x] Windows: Wasapi
- [X] iOS: CoreAudio
Being high-level enough allows `quad-snd` to use very different approaches to each backend. For example, for WebAudio all the playback and mixing is based on Audio nodes, while in OpenSLES `quad-snd` itself is responsible for mixing.
`quad-snd` lacks lots of features and the best way to use the library - either fork a repo and fine-tune it for your needs or just copy-paste some code from certain audio backends.
Biggest difference from any other sound library in rust:
`quad-snd` is small. Each backend implementation is ~300LoC code and is self sufficient - you can copy-paste the whole thing and run it, (almost)no common code, dependencies or anything like that would be required.
The only dependency is `audrey`. `audrey` helps backends that do not have file parsing functionality (all the platforms but web) to get bytes out of encoded .wav/.ogg. When web is not required - getting rid of `audrey` and use anything else(or nothing at all) for audio decoding is a super easy fix.
## Attribution
While building `quad-snd` I looked into the implementation of the following libraries:
https://github.com/floooh/sokol/blob/master/sokol_audio.h
https://github.com/norse-rs/audir
https://github.com/unrust/uni-snd